NOVACOIL

Now testingiOS is available on TestFlight, Android testers join on Google Play by invitation – testers wanted.

Introducing · open laser tag for Recoil blasters

Your Recoil blasters.
A whole new game.

A modern, offline-first laser tag app for the Recoil blasters you already own: real game modes, live maps, team voice and a game master dashboard – no servers, no accounts, no internet on the field.

Coming soonAndroid & iOS100% offlineNo accountUp to 6 teamsFree
Game master tablet in a Battle Royale: shrinking zone on the map and the player list
Player screen with the live map, health and ammo
8
Game modes
6
Teams per game
8
Blaster weapons
5
Battle royale hazards
0
Internet needed on the field

Game modes

Eight ways to play.

Every mode runs on the same engine: health, ammo clips and reserves, lives, respawns, friendly fire – all set in a few taps.

Free For All

Everyone against everyone. Kill limit, lives, live ranking on every phone.

Team Deathmatch

2 to 6 teams with their own colors, bases and team voice channel.

Domination

Scan control point cards or stand in GPS zones. The team with more players inside takes the point.

Battle Royale

A shrinking zone in four phases, five hazards, supply drops. Last one standing wins.

Capture the Flag

Grab the enemy flag at their base and carry it home – the classic, GPS-tracked.

Assault

Attackers take the control points in order, defenders hold them. Spawns move with the front, every capture adds time.

Elimination

Teams share a limited number of respawns – no time limit. When a team runs out, its last players fight on alone.

Running Man

One runner against all hunters. Unlimited ammo and a shield that only grows while he keeps moving.

Weapon set

Eight weapons. Two blasters.

NovaCoil writes its own weapons to your blaster on every connect – four for the SR-12 rifle, four for the RK-45 pistol. Start with your blaster's weapon or pick any of its four in the lobby, find the others in loot boxes and switch with a tap.

Recoil SR-12

SR-12

Recoil rifle · four rifle weapons

Assault RifleStart

Full auto · long range

Damage15
Fire rate6.7/s
RangeLong

Clip 30Time to kill 0.9 s · 7 hits

The all-rounder at medium to long range.

Sniper

Single shot · long range

Damage100
Fire rate0.5/s
RangeLong

Clip 5Time to kill one hit

One hit is enough – then 2 s to reload.

Burst Rifle

Burst of 3 · long range

Damage20
Fire rate3.8/s
RangeLong

Clip 21Time to kill 0.9 s · 5 hits

Three shots per pull: aim, then place the burst.

Grenade Launcher

Single shot · long range

Damage100
Fire rate0.3/s
RangeLong

Clip 3Time to kill one hit

One hit, three rounds – save it for sure hits.

Recoil RK-45

RK-45

Recoil pistol · four pistol weapons

PistolStart

Single shot · long range

Damage20
Fire rate3.3/s
RangeLong

Clip 12Time to kill 1.2 s · 5 hits

Reliable single shots, quickly fired again.

Shotgun

Single shot · short range

Damage50
Fire rate1.0/s
RangeShort

Clip 6Time to kill 1.0 s · 2 hits

Close range only: two hits are enough.

Submachine Gun

Full auto · medium range

Damage15
Fire rate6.7/s
RangeMid

Clip 30Time to kill 0.9 s · 7 hits

High rate of fire at short to medium range.

Magnum

Single shot · long range

Damage50
Fire rate1.0/s
RangeLong

Clip 6Time to kill 1.0 s · 2 hits

Power at range: one second between shots.

Fire rate in shots per second. Time to kill at 100 health, every shot a hit. Hold a weapon in the game for its card with all values.

Spotlight · Assault

Push the front.

One team attacks, the other defends. The control points fall in order – stand in the circle or scan the card, and the point fills while no defender is on it.

  • Spawns move with the front: attackers respawn at the point they took last, defenders fall back.
  • Every capture adds time – attackers still on the point at the end play on in overtime.
  • Refill at your spawn: full health and ammo where your team comes back in.
Game master tablet in Assault: control points along the front
Player screen in Assault, Ember Light design
Battle Royale map with the shrinking safe zone

Spotlight · Battle Royale

The zone is closing.

A real battle royale on a real field. The safe zone appears after a calm start and shrinks in four announced phases – every circle off-center, so nobody camps the middle.

  • Five hazards – fire, radiation, cold, poison or storm, each with its own animated map overlay.
  • Supply drops land as virtual loot boxes on the map – first one there takes it.
  • Voice calls the zone: “New zone marked”, “The zone is shrinking”.
Fire
Radiation
Cold
Poison
Storm

On the blaster

Read it at a glance.

The phone sits on your blaster. Big gauges, your team on the map, and everything else through vibration, sound and voice – so your eyes stay on the field.

  • Live map with your position and your team only – the server never sends enemy positions.
  • Push-to-talk team voice with the blaster's own walkie-talkie button. Offline, over Wi-Fi.
  • Eight weapons, four per blaster – hold a weapon icon for its card with damage, range and time to kill. A short press on the blaster's power button switches to the next one.
  • Feel every hit – a sound and a tick in your hand for each of your hits, the damage on screen, and "Eliminated" with the player's picture for a kill.
  • Air strikes the whole field hears: a siren, falling bombs, the explosion – get out of the red circle in time.
  • Grenades – the official Recoil frag grenades count, owner gets the kill; hand grenades come from loot boxes.
  • Hit direction lights up the side you were hit from, then the way back to your base or a respawn point.
  • Final minute – a warning, then a countdown for the last ten seconds.
Eliminated screen with the respawn countdown
Player screen in the Plasma design

Designs

Five looks. One game.

Every player picks a design for their own phone – gauges, frames and fonts change, team colors stay the same everywhere.

Halo design
Halo
Plasma design
Plasma
Signal design
Signal
Ember Dark design
Ember Dark
Ember Light design
Ember Light
The NovaCoil wallpaper: a glowing crosshair over target rings, the NovaCoil wordmark below

Wallpaper

Take the look off the field.

The NovaCoil crosshair for the home and lock screen of your phone or tablet – free to download.

Playing field editor on OpenStreetMap
Team bases and loot placed on the map

Your field, your rules

Build the battlefield.

Draw your playing field on OpenStreetMap, download it for offline use and place loot, med kits, ammo, respawn points, control points and team bases right where you stand. A ? on the map explains every symbol.

QR cards

Print the ready-made cards, hang them up, scan to loot.

Virtual

GPS zones – stay inside for a few seconds, the phone buzzes.

Physical

Hardware stations like digital flags and loot boxes.

Coming soon
The printable NovaCoil QR cards: healing, ammo, armor, loot boxes, weapons and control points

Game master

Run the game from a tablet.

Put a tablet on the table and it becomes the game server and the big screen: the whole map, every player's health and score, a live kill feed and a broadcast button to talk to everyone. Remote control: with the admin code or its QR code you set up, start and end games – and open the next lobby – from your own phone, while the tablet stays where it is.

Game master dashboard in Domination: map, player list and scores
Results screen with the winner

Under the hood

Built for the field, not the cloud.

Offline first

One phone or a tablet hosts the game over local Wi-Fi. Phones find it automatically.

Stats & skill rating

Accuracy, streaks, hits per sensor and an OpenSkill rating per player. Heatmaps of hits and movementComing soon

Auto team balancingComing soon

One tap splits the lobby into fair teams by skill. Move players by hand if you like.

Raspberry Pi serverComing soon

Run the game on a Raspberry Pi: Docker image for ARM64 and x86-64, autostart with systemd, game after game by remote control.

Online syncComing soon

Sync statistics and ratings across fields when you have internet. Off by default.

Designs

Pick a look – Halo, Plasma, Signal, Ember Dark, Ember Light. Team colors stay the same on every phone.

Six languages

English, German, Spanish, French, Italian and Dutch – texts and voice announcements, chosen per phone.

Six team colors – Orange, Blue, Green, Purple, Pink, Yellow