Free For All
Everyone against everyone. Kill limit, lives, live ranking on every phone.
Now testingiOS is available on TestFlight, Android testers join on Google Play by invitation – testers wanted.
Introducing · open laser tag for Recoil blasters
A modern, offline-first laser tag app for the Recoil blasters you already own: real game modes, live maps, team voice and a game master dashboard – no servers, no accounts, no internet on the field.


Game modes
Every mode runs on the same engine: health, ammo clips and reserves, lives, respawns, friendly fire – all set in a few taps.
Everyone against everyone. Kill limit, lives, live ranking on every phone.
2 to 6 teams with their own colors, bases and team voice channel.
Scan control point cards or stand in GPS zones. The team with more players inside takes the point.
A shrinking zone in four phases, five hazards, supply drops. Last one standing wins.
Grab the enemy flag at their base and carry it home – the classic, GPS-tracked.
Attackers take the control points in order, defenders hold them. Spawns move with the front, every capture adds time.
Teams share a limited number of respawns – no time limit. When a team runs out, its last players fight on alone.
One runner against all hunters. Unlimited ammo and a shield that only grows while he keeps moving.
Weapon set
NovaCoil writes its own weapons to your blaster on every connect – four for the SR-12 rifle, four for the RK-45 pistol. Start with your blaster's weapon or pick any of its four in the lobby, find the others in loot boxes and switch with a tap.
Recoil rifle · four rifle weapons
Full auto · long range
Clip 30Time to kill 0.9 s · 7 hits
The all-rounder at medium to long range.
Single shot · long range
Clip 5Time to kill one hit
One hit is enough – then 2 s to reload.
Burst of 3 · long range
Clip 21Time to kill 0.9 s · 5 hits
Three shots per pull: aim, then place the burst.
Single shot · long range
Clip 3Time to kill one hit
One hit, three rounds – save it for sure hits.
Recoil pistol · four pistol weapons
Single shot · long range
Clip 12Time to kill 1.2 s · 5 hits
Reliable single shots, quickly fired again.
Single shot · short range
Clip 6Time to kill 1.0 s · 2 hits
Close range only: two hits are enough.
Full auto · medium range
Clip 30Time to kill 0.9 s · 7 hits
High rate of fire at short to medium range.
Single shot · long range
Clip 6Time to kill 1.0 s · 2 hits
Power at range: one second between shots.
Fire rate in shots per second. Time to kill at 100 health, every shot a hit. Hold a weapon in the game for its card with all values.
Spotlight · Assault
One team attacks, the other defends. The control points fall in order – stand in the circle or scan the card, and the point fills while no defender is on it.



Spotlight · Battle Royale
A real battle royale on a real field. The safe zone appears after a calm start and shrinks in four announced phases – every circle off-center, so nobody camps the middle.
Fire
Radiation
Cold
Poison
StormOn the blaster
The phone sits on your blaster. Big gauges, your team on the map, and everything else through vibration, sound and voice – so your eyes stay on the field.


Designs
Every player picks a design for their own phone – gauges, frames and fonts change, team colors stay the same everywhere.







Your field, your rules
Draw your playing field on OpenStreetMap, download it for offline use and place loot, med kits, ammo, respawn points, control points and team bases right where you stand. A ? on the map explains every symbol.
Print the ready-made cards, hang them up, scan to loot.
GPS zones – stay inside for a few seconds, the phone buzzes.
Hardware stations like digital flags and loot boxes.
Coming soon
Game master
Put a tablet on the table and it becomes the game server and the big screen: the whole map, every player's health and score, a live kill feed and a broadcast button to talk to everyone. Remote control: with the admin code or its QR code you set up, start and end games – and open the next lobby – from your own phone, while the tablet stays where it is.


Under the hood
One phone or a tablet hosts the game over local Wi-Fi. Phones find it automatically.
Accuracy, streaks, hits per sensor and an OpenSkill rating per player. Heatmaps of hits and movementComing soon
One tap splits the lobby into fair teams by skill. Move players by hand if you like.
Run the game on a Raspberry Pi: Docker image for ARM64 and x86-64, autostart with systemd, game after game by remote control.
Sync statistics and ratings across fields when you have internet. Off by default.
Pick a look – Halo, Plasma, Signal, Ember Dark, Ember Light. Team colors stay the same on every phone.
English, German, Spanish, French, Italian and Dutch – texts and voice announcements, chosen per phone.